Overseas Indian Population 2001

first_imgThe overseas Indian population, excluding the South Indian subcontinent, in 2001 was estimated at 17 million. Indian Americansconstituted the second largest group, outside Mynamar and are now believed to have overtaken that country as well. The top 10 countries accounted for almost three quarter of all overseas Indians and just 25 countries for almost 95% of all overseas Indians. Country Indian PopulationMyanmar 2,902,000United States 1,678,765Malaysia 1,665,000Saudi Arabia 1,500,000United Kingdom 1,200,000South Africa 1,000,000U.A.E. 950,000Canada 851,000Mauritius 715,756Trinidad & Tobago 500,600Guyana 395,350Fiji 336,829Oman 312,000Singapore 307,000Kuwait 295,000Reunion Islands 220,055Netherlands 217,000Australia 190,000Suriname 150,456Qatar 131,000Bahrain 130,000Kenya 102,500Yemen 100,900Tanzania 90,000Thailand 85,000Italy 71,500Portugal 70,000France 65,000Jamaica 61,500Indonesia 55,000New Zealand 55,000Hong Kong 50,500Israel 45,300Guadeloupe 40,000Philippines 38,000Germany 35,000Madagascar 29,000Spain 29,000Nigeria 25,000Mozambique 20,870Zimbabwe 16,700Russia 16,044Switzerland 13,500Zambia 13,000Libya 12,400Uganda 12,000Austria 11,945Lebanon 11,025Sweden 11,000Japan 10,000Maldives 9,001Botswana 9,000Brunei 7,600Belgium 7,000Greece 7,000Norway 5,630Seychelles 5,000Ghana 3,800Ukraine 3,400South Korea 2,700Barbados 2,200Panama 2,164Denmark 2,152Brazil 1,900Syria 1,800Taiwan 1,800Eritrea 1,753Argentina 1600Ireland 1,600Bhutan 1,500Sudan 1,500Egypt 1,390Finland 1,170Kazakhstan 1,127Papua New Guinea 1,000Jordan 930Poland 825Iran 800Ethiopia 734Uzbekistan 690Venezuela 690Chile 650Afghanistan 500Belize 500Romania 491Benin 450Czech Republic 420Mexico 400Tajikistan 400Morocco 375Vietnam 320China 305Burundi 300Cambodia 300Cote d’Ivoire 300Cyprus 300Turkey 300Djibouti 280Azerbaijan 250Cameroon 250Andorra 200Armenia 200St Lucia 200St.Vincent/Grenadines 160Peru 145Gambia 135Chad 125Laos 125Iraq 110Namibia 110Kyrgyzstan 100Slovakia 100Belarus 70Tunisia 70Comoros 50Vanuatu 50Algeria 45Angola 45Mongolia 35G.Bissau 25Guatemala 22Senegal 21Bulgaria 20Colombia 20Dominica 20Mali 20Solomon Islands 20Costa Rica 16Croatia 10Ecuador 5North Korea 5Lithuania 5Cape Verde 4  Related Itemslast_img read more

Knitting together a cohesive moving perspective i

first_img“Knitting together a cohesive moving perspective is a challenge, but we are focused on solving it through a blend of machine learning and computer vision–all built on top of reliable and scalable infrastructure,” the company wrote.Niantic calls this contextual computer vision, where AR can understand not just what is around it, but what it means and how it is related to other objects. “Once we understand the ‘meaning’ of the world around us, the possibilities of what we can layer on is limitless. We are in the very early days of exploring ideas, testing and creating demos,” Niantic wrote.Another limitation to AR the company plans to work on is understanding where objects are, not just what they are. The company just announced this week it is acquiring the computer vision and machine learning company Matrix Mill to help it reach its goal of having machines see and understand the world around them. In addition, the company acquired Escher Reality earlier this year to bolster its Planet Scale AR efforts.Some capabilities the company have developed and are continuing to develop for the AR world include low-latency AR networking techniques as well as cross-platform AR technology for shared experiences.“Because we are so excited about the opportunity in advanced AR, we want other people to be able to make use of the Niantic Real World Platform to build innovative experiences that connect the physical and the digital in ways that we haven’t yet imagined. We will be selecting a handful of third party developers to begin working with these tools later this year,” the company wrote. “When we built Niantic, we structured the company’s mission around three core values: exploration, exercise, and real-world social interaction. But not in our wildest dreams did we imagine the kind of positive impact our Augmented Reality (AR) experiences would have on our players and the communities where they live.” Niantic made headlines two years ago when it launched Pokémon GO and changed everything. It became one of the most popular mobile apps in history, and set the landscape for augmented reality developers.Today, the company is providing a preview of its Niantic Real World Platform for the first time publicly, and giving developers the opportunity to build upon it. Niantic announced plans to give select third-party developers access to its cross-platform AR tools.The company explains that the Niantic Real World Platform is an operating system designed to bridge the digital and physical worlds.“Building on our collective experience to date, we are pushing the boundaries of geospatial technology, and creating a complementary, interactive real-world layer that consistently brings an engaging experience to users,” the company wrote in a post.According to the company, its AR efforts differ from traditional efforts because instead of focusing on a computer model centered around roads and cars, Niantic approaches computer vision around people. The company is also focusing on how to bring augmented reality technology to power-limited devices.last_img read more